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eso easyframe disabled

Neptunia ReVerse is no exception, but the gameplay is unexpectedly the happiest note of this review.

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This title, by Compile Heart and Felistella, is not just all 2D / 3D little ladies and no roast, it has a game structure who manages to entertain very pleasantly who appreciates i JRPG like this one, albeit without particular flashes or innovations. After all, the winning team does not change, and even in this case the good old proverb is not wrong. THE fighting from Neptunia ReVerse they are a well-managed mix of real-time and turn-based battles, with a hint of strategy due to the positioning of our party members on the pitch. The classic actions of a JRPG, from the use of basic attacks to that of Skill, passing through the use of objects and the activation of special powers. Some of the girls we can recruit from our ranks are indeed capable of change appearance, greatly improving the power their attacks and, above all, having access to S kill And special moves exclusive to their enhanced form. To give an example without spoilers, as it is linked to the very early stages of the game, the protagonist Neptune he can unleash a skill that fills the enemy with empowered attacks, knocking out virtually any early game base monster. Transformation, however, consumes the 20% of total SP (the mana to be clear).Ī little flicker in the combat however there is, that is, the management of attacks on enemies. Depending on the weapons we have, we will be able to hit a certain area of ​​the combat zone. If there we position intelligently, going to include more than one enemy in ours range of action, it is possible to hit multiple opponents at the same time. There are weapons, like some greatswords, that cover a larger area than normal and allow you to strike even three monsters at a time wanting. Hence the strategic component of the game, in a very pleasant way, makes the fighting less auto-play, rewarding the player who uses a little more reasoning. For this the gameplay from Neptunia ReVerse is by far the best part that we can underline in this review, and raises the title a good head above the sufficiency, being equipped with a mechanics that are not only nice but systemic, which can be used in various ways. The progression was also well done, even if in this case it was simply done a homework. We rediscover the classics dungeon non-procedural of this type of JRPG, with Side Quest which are almost uniquely based about killing a tot number of monsters of a certain type, in exchange for rewards both in in-game currency and useful items. A classicon, which is a good contour to the gaming experience but does not really elevate it quality.






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